Every year the FTC brings hundreds of cases against individuals and companies for violating consumer protection and competition laws that the agency enforces. These cases can involve fraud, scams, identity theft, false advertising, privacy violations, anti-competitive behavior and more. The Legal Library has detailed information about cases we have brought in federal court or through our internal administrative process, called an adjudicative proceeding.
Rogers Communications
Solera Holdings, Inc.
The FTC charged that Solera's 2012 acquisition of Actual Systems likely would substantially lessen competition in the market for yard management systems, which was already highly concentrated. To address the FTC's competitive concerns, Solera must sell assets related to Actual Systems' YMS to ASA Holdings.
Direct Financial Management Inc., et al.
National Attorney Collection Services, Inc.
Dissenting Statement of Commissioner Joshua D. Wright - In the Matter of Nielsen Holdings N.V. and Arbitron Inc.
Statement of the Federal Trade Commission - In the Matter of Nielsen Holdings N.V. and Arbitron Inc.
JPM Accelerated Services Inc., et al.
Rentbro, Inc., Daniel Pessin, and Jacob Engel
Iovate Health Sciences USA, Inc.
Acquisition of FirstSearch Environmental Information Network by Environmental Data Resources, Inc.
Midwest Motion Products, Inc.
National Processing Company, and Vantiv, Inc.
Shire Laboratories, Inc. / Barr Pharmaceuticals, Inc.
DrJays.com, Inc.
Neiman Marcus Group, The, Inc.
Motorola Mobility LLC, and Google Inc., In the Matter of
To settle charges that it violated Section 5 of the FTC Act by engaging in unfair methods of competition and unfair acts or practices related to the licensing of standard essential patents (SEPs) for cellular, video codec, and wireless LAN stanards, Google Inc. agreed to change some of its business practices. Under a settlement reached with the FTC, Google agreed to meet its prior commitments to allow competitors access – on fair, reasonable, and non-discriminatory terms – to patents on critical standardized technologies needed to make popular devices such as smart phones, laptop and tablet computers, and gaming consoles.