DRM is an archaic and inefficient system of preventing piracy. If anything, it encourages piracy. The recent release of the video game by EA Games, "Spore," has proved that. GamePolitics.com cites Spore as the most pirated game of 2008, with 1.7 million pirated copies of the game. This was in fact due to the inclusion of DRM into the game, and the effort by EA to limit the amount of times a person could install the game on their computer. This was, in effect, stealing the game back from the people that bought the game in the first place. This instance is one of the most recent tangible evidences supporting the argument that DRM negatively affects goods and causes people to resort to piracy, if for nothing else, to ensure that they have a copy of a good that will not be limited in its use. DRM aggressively discourages potential buyers from purchasing a digital item and is harmful to the sale of digital goods as a whole. Installing DRM in digital goods is a draconian practice that persists today and is evidence that the market has not yet shifted to accommodate dynamic markets and goes against the very core of the internet, open access and freedom.
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle #539814-00801
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle