FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle
DRM technologies are the bane of mankind and promote the closeness of all things. Instead of being open and trying to share knowledge, we are trying to restrict it at the highest levels. Movies: Technologies were developed to protect DVD's and BluRay's from being pirated. Good money was spent in trying to 'secure' stuff. But, it came to naught. Softwares were developed (by volunteers and not by paid programmers) to bypass these. Instead if the same amount of money was spent in trying to improve the quality of the information, it would have been better. Music: DRM was implemented in music files. This simply prevented the portability of music. I can't play music downloaded from iTunes in my MP3 player, my mobile phone, my car stereo, etc etc. If I legally pay for what I need, do I need to circumvent the protection to be able to play it on my favourite device? With companies like Sony, we even have malware being installed on our PC's when we try to play our legally purchased CD's. If instead I just download the song off from my favourite P2P service, I get it in whatever quality I like, playable on whatever device I wish. Games: DRM have been the bane of games ever. I have had constant installations of rootkits, monitoring applications, un-installation of programs I wish to use on my computer, just so that I can play the game I purchased legally? Take the case of a recent game which was 'killed' just because the game passed a certain date. Well, I still love to play Doom and Wolf 3D on my PC. Now the game creators dictate to me that I even have a date to adhere to when trying to play my favourite games? I already have to live with all the bullshit of uninstalling programs, mailing support(to re-activate my game just because my OS has a habit of failing on me), having crap still installed on my PC even after I remove the game, etc. Well, my friend who easily downloads games off P2P, never has to face any of these issues. He just installs the game and runs it while it is the paying customer who has to bear the problems. Another case in point would be that of Stardock softwares. They release their games without a single snippet of DRM, and yet they receive a lot of support. Why? Simply because they make a good product without any of the stupid DRM. I would rather spend the money on game quality and have people appreciating it rather than stuff DRM in decreasing game quality overall. These are just some of the small points which support removal of DRM and promotion of openness. DRM just stifles people who really care and alienates them from experiencing the media to the fullest while people who do not spend any money enjoy it to the max. Then why should anybody bother paying good money if they get a better experience without paying their hard earned money?