FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle
DRM should not be used in video games to limit number of installations because once that person buys a game, it is rightfully and legally theirs by law. If for some reason the consumer uses up all of their installations, whether it be from a troublesome computer or from major updates to their hard drive, that does not matter at all, because after the installations are used up, that game is not theirs to use freely anymore. It is a shame that an honest consumer would have to go out and buy a new game just because the creator intentionally made the game stop working. The cost to the general public far exceeds any harm done to the attempt to stop video game piracy, for it steals money from hard-working people while only slowing down pirates. Implementing limitation and over-security on the entire public just to stop these proposed pirates hurts and makes life difficult for honest people in the end, and the fact is that we don't even know if DRM is really helping to stop piracy. We all know about piracy and that people do it, but if we could actually track them specifically, then they would all be caught right now and we wouldn't have this problem. Although piracy is a big issue, especially for videogames, with DRM honest people are having a much more difficult time than they deserve, and if it is meant for pirates, it really should be more direct and efficient. DRM is not the right direction.