FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle
As a consumer of video games ranging from console devices to personal computers, I understand that intellectual property must be protected, but at what length and at what cost to its target audience? Current DRM methods for personal computers have become invasive, obtrusive, and in some cases, damaging to the computer’s underlying operating system. These practices should not be tolerated, especially when disclosure of the DRM and advanced notice of the dangers of the DRM is not communicated to the purchaser at the time of sale. I hope something can be done to rein in the malicious practices that are being used as an attempt to thwart piracy and the resale of games. The primary audience for these products should not have to suffer because of the acts of software pirates and used-game resellers.