FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle
Before I begin my comments, allow me to quote Gabe Newell, co-founder of game development company Valve Corporation: "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't). We really really discourage other developers and publishes from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches." DRM, plain and simply, does not achieve it's purpose. Video game piracy is not hindered by DRM in any recognizable way, as DRM may only delay a pirated "release" up to 5 days after it would have been available without said DRM. DRM does, however, severely hinder what customers are allowed to do with the content they purchased. A customer should be able to do whatever they like (within legal and copyright limits) with the video game software they own, including copy it onto multiple PCs and reinstall without a required internet connection for verification. DRM does nothing but hinder the gaming community, and it should be either severely limited in it's usage or removed completely from the table. The latter is preferred for most gamers.