Piracy is a serious issue, and when you can steal and distribute something without physical form that problem balloons. However, the technologies used to combat piracy must meet certain criteria: 1) They must allow the rightful purchaser to access their property in perpetuity and at any time. 2) They must actually prevent piracy, nothing available now stops people from pirating games. 3) The would-be solution must not create an overly large burden to legitimate users. You create pirates when you make legitimate software so difficult to use that its easier to steal it with the safeguards removed. It is already a challenge to get PC games to work in the first place, adding hoops to jump through only makes stealing the game *more* appealing to those that would have otherwise bought it. 4) Unless driven to piracy (see #3) most people who pirate games... are going to pirate them. There are hundreds if not thousands of people that hack the protection on software compared to the few programmers dedicated to writing those protections. No protection isn't the answer but simpler may be better in this case.
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle #539814-00167
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle