DRM has become a hassle and in general a punishment to the paying consumer. When the pirated versions of entertainment are easier to use than the legitimate copies (e.g. unskippable warnings, bloated software to install, can be played anywhere), there is a definite problem. I understand that DRM may be necessary in some areas, and I feel that Steam should be used as the model case of DRM working: centralize all your games on a good service and allow you to access them anywhere, with no limitations on your downloads. This is how it should work. Apple's latest move is a good one, and I hope others follow these fine examples of giving paying customers the best possible product.
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle #539814-00101
FTC Town Hall to Address Digital Rights Management Technologies - Event Takes Place Wednesday, March 25, 2009, in Seattle